Anthony Briggs (who blogs at NeoLudic) got in touch via Twitter with a proof-of-concept for controlling PyGameZero games with a gamepad (such as the one you’ll use with your XBox or Playstation).


The source code is nice and simple, although it relies an two patches which have not yet made it into a release of PyGameZero (so mark this as coming soon). One patch adds joystick support (i.e. what you do with the gamepad) and the other makes it easy to flip sprites.

Coming soon to a PyGameZero/Mu release near you!